Taking my sim-racing experience to the next level

Last updated on: May 24th 2017

Feedback/Questions...

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V3 Motion Platform software settings
Discussion in 'Sim Racing Hardware' started by Anthony - Feb 16th, 2017 .
Anthony
Anthony
Hi there, I am the recent owner of a V3 motion platform from the Next Level team. Have watched the videos on this site and really enjoyed the feedback. It really is a great unit for what it is.

Question though. What settings have you found to be the most influential in obtaining an optimal and highly realistic experience? The software doesn't seem to be all that complicated, but all I have done so far is adjust the overall intensity. I have needed to reduce for Assetto Corsa, and increase for Richard Burns. Some others seem to be OK at standard.

Just thought it would be nice to have something to go off before I start playing with it. Never driven a race car before so I don't know what feeling I should be trying to emphasize, if any. Assetto Corsa at 1.0 overall intensity seems very harsh but it may also be because it was my first title trying it out. There is no real documentation for the software, and I guess it's just down to trial and error, sort of how Simvibe has been for me and a few others I have been colaborating with to obtain optimal results.

Any feedback would be great!

re: V3 Motion Platform software settings by Project Immersion - Feb 16th, 2017
#1
Project Immersion
Project Immersion
Hi Anthony,
On the v3 that I have now, I don't have to change much to get a great feeling. The v2 needed so much more 'tweaking' though.

For AssettoCorsa it really does depend on the car being driven. Road type cars tend to produce much smoother rides and open wheelers very harsh rides with GT3 somewhere in between... so pretty much like real life!

With the v3, the only thing I set for AssettoCorsa is the weight transfer bias to -40, all the rest feels perfect to me.

I don't have the settings for the v2 as they have all been overwritten now (Title is v2, yet in your first sentence you say you have a v3, so not really sure which one you have)
re: V3 Motion Platform software settings by Anthony - Feb 17th, 2017
#2
Anthony
Anthony
Hey there,

I have the V3. I have just put the finishing touches on the build now, so I am getting ready to start delving into making the motion platform the best it can be. I had a good run in AMS last night and everything was on default. I didn't change a thing that I can remember. I just checked now and everything is set to 1.00 and it felt great in the boxer series cars and the stock cars. Felt great. So I guess it just depends on the game, maybe I am more used to it now and AC was just my first try at coming to terms with pitching while braking and so on.

What is the weight transfer bias used for? What effect does it affect? I have to jump in and play with all the sliders to get a feel for what it's capable of. But I'm worried I will change stuff that shouldn't be and it not be as authentic as I want it to be. I am a bit OCD with it and just want to make sure I am not hurting or diminishing the experience unknowingly.

Also, when you say the cars feel different, do you mean with the same software settings, some give a harsher feeling than others, or that you tune specific profiles for each car? I would assume that you have a single game profile and then the output of the platform is determined by the telemetry the individual type of car spits out.

I guess I will have to just play with it myself. There seems to be a general feeling among the small amount of feedback I've come across that suggests to leave most of it at standard and just adjust the overall intensity.
re: V3 Motion Platform software settings by Project Immersion - Feb 17th, 2017
#3
Project Immersion
Project Immersion
Hi,
Q. What is the weight transfer bias used for? What effect does it affect?
A. Weight Transfer bias is for balancing braking/acceleration forces. I found the v2 had way more brake than acceleration force and requested this feature from MotionSystems eu. They obliged and now I find the v3 just the same as the v2 in this regard. I prefer to feel more acceleration than is available on default settings, and also a little less of the plunge forward when braking, hence the -40 (0 = default, - values bias towards greater acceleration, but less braking g-force effect, + values set the bias the other way around.)

Q. When you say the cars feel different, do you mean with the same software settings, some give a harsher feeling than others, or that you tune specific profiles for each car?
A. Yes, when on the same settings in the Motion Platform software, different types of cars produce less/more effects depending on the sim/game's output. AC and RRRE are particularly good at delivering proportional output based on car type. Of course, you can create a Motion profile per car per title if you so desire, but I just prefer to get in a drive when I have the time.

Overall intensity generally needs turning down I find... apart from when in VR. I find leaving most as default in VR to be great, but of course not all titles support this and your mileage may vary. The new VR 'headway' compensation features are very good too.

re: V3 Motion Platform software settings by Anthony - Feb 17th, 2017
#4
Anthony
Anthony
That makes sense. Thanks for the info. The weight transfer bias seems a neat feature. I would also assume that if you wanted more force of either/both you could just increase the pitch/surge values and get more intensity out of it that way, either manually providing bias, or just upping the values and then controlling the split through the weight transfer setting. Or am I wrong in the way I understand that? So sorry for the dumb questions, it seems an answer only offers more questions! Can't wait to give all the different sims and cars a good go and find the unique feeling between them.
re: V3 Motion Platform software settings by Project Immersion - Feb 17th, 2017
#5
Project Immersion
Project Immersion
Your are correct in your understanding. Have fun!
re: V3 Motion Platform software settings by Paolo Tisi - May 30th, 2017
#6
Paolo Tisi
Paolo Tisi
Hello, and congrats on your in depth reviews,
I recently got my V3 and I love it in iRacing. In Assetto Corsa I can't get rid of the oscillations of my view on Rift VR when I drive with the Next Level V3 turned on. I love the feedback and motions, but everything around me is trembling even at moderate speed. I tried all the possible options in game ( lock/unlock camera, no motion blur etc) and roll and pitch compensation in Platform Manager but still have them. Anything I am missing out?

Thanks!
re: V3 Motion Platform software settings by Project Immersion - May 30th, 2017
#7
Project Immersion
Project Immersion
Hi Paolo,

It sounds to me that you have an artificial effect e.g. 'head shake' turned on or have added a real head motion mod?

I have created a new section to help others benefit from my experience with Motion and more recently VR, I hope it helps... you can find it here: here!
re: V3 Motion Platform software settings by Smoothchat - Jul 11th, 2017
#8
Smoothchat
Smoothchat
I noticed VR oscillations in Dirt Rally. The only way I overcame them was to roll my PC back to a point to before where I enabled the VR compensation.

I think they wedge something into the Oculuis drivers which in my case, introduced a tremble and also a lag which affected other VR games.

Perhaps uninstalling/reinstalling Platform manager might do the same for you. I have not had any issues with not having the VR compensation installed. (Note: Just having VR compensation unselected, was not enough. The integration itself needed to be removed)
re: V3 Motion Platform software settings by Smoothchat - Jul 11th, 2017
#9
Smoothchat
Smoothchat
Oh, by the way,

thankyou for explaining how the "Overall" slider works.

Although it stili confuses me.

If I adjust it right down to zero, I still get bump effects, so I guess is it not a linear percentage applied to all the effects.

Do you have any more thoughts on how it works? Using just that one slider to reduce all the effects doesn't seem to be the way it works.

Great site, Great Videos, thanks for all the helpful info.
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