Taking my sim-racing experience to the next level

Last updated on: May 24th 2017

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Motion platform V2 and Oculus Rift CV1?
Discussion in 'Sim Racing Hardware' started by Martin - Aug 21st, 2016 .
Martin
Martin
Hi!

Thanks for an informative review of the Next Level Motion Platform V2 on your YouTube channel.

Like you, I own the Oculus Rift CV1 and I'm totally blown away by the sim racing experience. However, I race in a stationary rig today but Im thinking of upgrading to a motion rig to take the experience to new levels. I'm thinking about the Next Level Motion Platform V2 and I would love to hear your options about that motion platform in combination with the Oculus Rift CV1. How much of an increase in immersion is it in comparison to a stationary rig, any negatives, would you say that it is worth the price to upgrade to the motion platform V2?

Thanks in advance! :-)

Best regards Martin
re: Motion platform V2 and Oculus Rift CV1? by Project Immersion - Aug 25th, 2016
#1
Project Immersion
Project Immersion
Hi Martin,

I really need to update the site with the whole CV1 and NLM v2 experience, but I just have not had the time.

In short, the combination of 2DOF Motion and VR is mind blowing, they compliment each other perfectly.

For comparison (IMHO) in sim racing I would consider the immersion factors as follows (add them up to get the total):

1/10 correct FOV

0/10 single small screen <=24"
1/10 single screen >= 40"

2/10 triple screens <=27"
4/10 triple screens >= 40"

3/10 single sFOV screen >= 55"
4/10 single wrap around sFOV screen >= 80"

3/10 Oculus Rift DK2
4/10 Oculus Rift CV1

1/10 Butt Kicker + SimVibe
4/10 2DOF Motion Platform

Hope this helps. I will try to update the site in the coming months, but to put it in perspective, I have not used my sFOV or titles that do not support VR since getting my CV1.
re: Motion platform V2 and Oculus Rift CV1? by Martin - Aug 25th, 2016
#2
Martin
Martin
Hi!

Many thanks for your answer. I´ve just ordered a NLM V2 along with the GTUltimate V2 seat and after reading your post, I´m really looking forward to it.:)

Interesting to see your "immersion ranking". I´m pretty new to sim racing, I bought the wheel, pedals and a very simple rig (Playseat Challenge...might look lousy but it is actually alot better than it looks) this spring and has played on a 55" LCD (absolutely not adjusted for correct FOV relative to the rig). When I got the Rift CV1 it was nothing short of a pure revolution in terms of immersion and how fun it is to play. I thought that you would have ranked the CV1 higher than a triple screen setup, but again, I´ve never tried triple screens so I cant judge.:)

However, I feel that I really miss a motion rig to go with the CV1. I didn´t miss the motion as much when playing on the 55" LCD, but with the CV1 my mind just screams for motion to match the visual impression from the CV1.

I´m not planning to buy a buttkicker to go with the NLM V2 as I´ve understood that the NLM V2 has tactile feedback included in the package. Besides, I´m interested in a simple and clean setup and would like to avoid the extra amplifier box that goes with a buttkicker...:) In your opinion, how big improvement would it be to add a buttkicker to the existing tactile feedback of the NLM V2? Would they work in tandem or du you need to switch off the tactile feedback in the NLM V2 if you add a buttkicker?

Thanks!

Best regards
Martin
re: Motion platform V2 and Oculus Rift CV1? by Project Immersion - Aug 25th, 2016
#3
Project Immersion
Project Immersion
Hi Martin,

You will certainly be blown away. I'll be happy to share any motion profiles with you I have adapted for use with the CV1... subtle is key!

I did not put any ratings towards controllers, but of course they do add to the immersion, just not relevant to the visual elements. Motion does add to visual immersion as you move around the screen and within the car with the CV1.

ButtKicker/SimVibe is a lot crisper than the NLM v2 WRT tactile feedback and compliments it perfectly. I highly recommend it but it is not necessary and the little that it adds, is just something I am used to.

Enjoy!
re: Motion platform V2 and Oculus Rift CV1? by Martin - Aug 25th, 2016
#4
Martin
Martin
Hi!

Thanks, I would love it if you could share your profiles, that would save me a lot of time consuming trial and error.:) I´ll let you know when my rig arrives.

After your response, I found a used Buttkicker Gamer 2 that I´m considering...it only about £100 so I guess I will give it a try.

All I have to do now is endure the long wait until my rig and motion platform arrives...;)

Thanks again for all your advice.

Best regards
Martin
re: Motion platform V2 and Oculus Rift CV1? by Project Immersion - Aug 26th, 2016
#5
Project Immersion
Project Immersion
Great stuff.. £100 is a bargain

I have sent you a email so we can share profiles :)
re: Motion platform V2 and Oculus Rift CV1? by Smoothchat - Jul 11th, 2017
#6
Smoothchat
Smoothchat
Hi. I'm loving my Next level V3 and CV1 setup.

I'm getting the "thrill" playing Dirt Rally at the moment, but I find myself still tweaking the settings. I suspect that I might have them set a bit too high.

At the moment I am using the following ....

Start with default of everything 100%, then ....

Overall = .90
Bumps = .80
Surge = 2.0 Driving the Mini needs a bit more acceleration, gearhange, braking effect.

I agree completely that subtlety is the key, so I would be keen to know what settings others have used.

re: Motion platform V2 and Oculus Rift CV1? by Smoothchat - Aug 4th, 2017
#7
Smoothchat
Smoothchat
I just added a buttkicker Gamer2 to the V3 motion rig.

On games like Dirt Rally I now feel every stone bump in the dirt. AC is also improved with engine vibration and rumble strip effects.

I am using the built in tactile output of the Platform manager software that comes with the motion platform.

I redirect the game sound output to my Oculus Rift and use the onboard audio to drive the buttkicker. Because I use the same software to drive the motion and the tactile effects, they compliment each other very well.
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